3/3/2023 0 Comments Iconset de rpg maker vx![]() in that case i used the random dungeon generator and modified it from that base it makes designing an area like that whole lot easier. Since the designs are from KADOKAWA/Enterbrain, they can only be used for RPG Maker Engines. yeah, i mean there are some areas like the desert area i am making now where the Random Dungeon Generator has come in seriously handy. These are icons based on the RPG Maker characters. Also, I usually have an idea of the map layout I'm planning before I make the map, and in those cases the generator is garbage since it goes against what I've planned. ![]() At its default, sure, it's pretty bad, especially when the designer gets too lazy to add detail. Originally posted by amerk:It's a tool, nothing more or less. If the issue is coming up with a good layout for your dungeon, there's also this site that can help give ideas: And even though it's based on VX, it can work for VX Ace as well, and really any kind of editor where mapping is involved. It's not the best, but it at least shows what can potentially be done, and if you're looking for a more old school NES / SNES look for your game, it works. MVs default iconset sheet is 512圆40, which can be resized to any dimension, as long as the dimensions are in multiples of 32. So youll have to play around with it a little. Unfortunately, that is a 133.33 (1 ) upscale needed done, which is uneven. Still, here is one that's considerably decent on using the generator: To clarify iconset standards, MV uses 32x32 icon tiles while VX use 24x24. Oh that's why, I thought RTP is free already through. i think we shouldn't rip the dlc assets from the game, since somebody could use this site to get them without buying it. There used to be a considerable amount of mapping tutorials on the dungeon generator when the VX.net site was around, but once that site was closed a lot of those tutorials disappeared. While it's fine if DLC assets are ripped from other games, the RPG Maker series is one of the only exceptions. ![]() First, it works best as a means of interior dungeons (caves, ruins) but not so much as means of designing exterior fields (forests, plains). However, if you treat the tool like you would the rest of the editor (as a base for creating your own original ideas upon and not merely as a means of sticking with default mechanics), it can be pretty decent and shave off some time in map design. ![]()
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